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Solution Architecture

Playfab and Gamesparks with Unity

One of the easiest ways to create a game server is to use server-in-a-box / off-the-shelf technologies like AWS’s GameSparks or Microsoft’s PlayFab.

It’s often assumed that plugging these tools into Unity is difficult; i’m going to show you that it isn’t!

“Off-The-Shelf” Game Servers Overview 

Both Playfab and Gamesparks are excellent and equally as easy to integrate into Unity.  But there are a few key differences in there implementations and ability that gives producers & developers pause to think about which one they should implement.

Because the two services are similar in what they do, the main differences between the two are the features, and how simple they are to set up and use.

The limitations of each platform can vary, and Playfab makes it very easy to see just what you can do with each payment tier (including free), and what capability you get for your money.

Scaling in Games - creating and removing demand for multiplayer servers cost efficiently

Summary Games present some unique challenges and one of these is efficient scaling for multiplayer games (or indeed any games with a server based element). Let's take a look at why game scaling is hard, and what makes it different to scaling business apps. Multiplayer Games To allow multiple gamers to play a game and have a consistent version of the universe requires a sing ...

Why Integrations are still hard in 2019

We were promised personalised medicines, jet packs and flying cars by now..  why is integration still difficult?

What's "Integration"?

In short, it's connecting two systems or data sets together.  This could be as mundane as ensuring that an app has access to your employee lists all the way to merging companies and ensuring that information is shared effectively across all of their systems.

For app/websites/platforms we're typically connecting data to the platform via APIs or data access and/or connecting multiple systems so the approach is seamless.

For data / BI / Big Data projects are largely about ensuring that the right data, at the right granularity and the right time period are viewable and usable.

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