Anybody who knows us understands our commitment to the next generation of engineers / game makers / designers and scientists. We try to talk at as many events as we possibly can to help get more people into the industry in a fullfilling position for them and their future employer. With that aim in mind we've partnered with ACES. ACES are a cross-University body created to ...
Play & Talk Initiative - 20th and 21st June 2020
This weekend we're going to get people talking and playing games. Two things we're passionate about here at Code Wizards. Here's what we want to do this weekend.. Find one hour with friends or family on 20th-21st June Pick the perfect online game Talk safely together in game, on social media or on the phone Why? Over 30% of the population and nearly 51% of 16-24 ye ...
Play & Talk - George Osborn of UKIE Interview
We wanted to better understand this weekend's Play and Talk initiative so I sat down (virtually of course!) with George Osborn of UKIE to get his questions answered. Why play and talk? Why is the act of playing together useful? There are lots of great reasons to play and talk, but this week the best reason to do so is to help you, or friends or family, to feel less lonely. ...
10 things you probably didn't know about esports
Esports seems to have just about burst into everybody's lives recently but there's a lot of misunderstandings about what it is and what it isn't.
To help that here's a 2-minute guide to 10 things you probably didn't know about esports.
Playfab and Gamesparks with Unity
One of the easiest ways to create a game server is to use server-in-a-box / off-the-shelf technologies like AWS’s GameSparks or Microsoft’s PlayFab.
It’s often assumed that plugging these tools into Unity is difficult; i’m going to show you that it isn’t!
“Off-The-Shelf” Game Servers Overview
Both Playfab and Gamesparks are excellent and equally as easy to integrate into Unity. But there are a few key differences in there implementations and ability that gives producers & developers pause to think about which one they should implement.
Because the two services are similar in what they do, the main differences between the two are the features, and how simple they are to set up and use.
The limitations of each platform can vary, and Playfab makes it very easy to see just what you can do with each payment tier (including free), and what capability you get for your money.
Using Unity for Prototyping Games
Why use Unity for Prototyping?
Unity is a great tool for rapid prototyping, it allows you to make changes quickly and build to a variety of different platforms without having to alter the code, which is handy too say the least.
We often build mobile games to HTML5/canvas which allows clients to play the game while development or changes are in progress without having to install APKs or Testflight. This allows a tighter team interaction and allows producers to see changes and work with them quickly.
We find even where the finished game will use a different engine or be coded natively to a platform (for example Unreal Engine or iOS or Android native builds) then Unity allows us to move much much faster with a prototype and that iteration allows a better final product once we move from prototyping and design into the productionisation/realisation phase of the game.
Unity is great for proof of concept work as you can quickly make a scene, shove in a few objects and get them doing what you want pretty quickly. It might not look great, but getting the mechanics down is fairly quick and easy.
Unity prototyping with VR
Unity is great for quickly scaffolding up the build for a VR or AR application. With inbuilt integration with vuforia for AR, and Oculus or OpenVR for the VR side. This means that without having to go through the rigmarole of searching through various websites for there SDK's, and you can get down to the fun part of actually building your application. You can, however, go to other VR development providers such as HTC and Google for there SDK’s and install them to build for their platforms.
Getting Ready For Gamescom 2019
Getting Ready For Gamescon 2019
Scaling in Games - creating and removing demand for multiplayer servers cost efficiently
Summary Games present some unique challenges and one of these is efficient scaling for multiplayer games (or indeed any games with a server based element). Let's take a look at why game scaling is hard, and what makes it different to scaling business apps. Multiplayer Games To allow multiple gamers to play a game and have a consistent version of the universe requires a sing ...
How to Leverage the Power of Serious Games
Totem Learning Ltd’s mission is to step away from tedious methods of eLearning and move towards using the latest technology in VR, AR, MR and XR to create engaging serious games and immersive digital experiences that improve an individual’s learning and development, fulfilling the criteria and course but in a way that means learners want to come back and play it again! Totem Le ...
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Code Wizards worked with us a number of initiatives including enhancing our Giving Voucher proposition and fleshing out our Giving Street concept. They provide a good blend of both business and technology expertise. We are grateful for their contribution to TheGivingMachine allowing us to improve our services and enhance our social impactRichard Morris, Founder and CEO TheGivingMachine
Code Wizards are a pleasure to work with.Richard Corps, Serial Entrepreneur and Augmented Reality Expert
We've challenged their team to integrate our cutting edge AI, AR and VR solutions and always come up trumps.
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Our partner network is continuing to grow with like-minded companies that can add value to our mutual client offering. If you would like to learn more about how we can grow together get in touch.