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Building a media authorization package for Umbraco 8

Umbraco is an amazing CMS.  Out of the box you can easily manage who can see private content but all your other assets are assumed available.

We've created a simple package to secure these assets and we're making it available to the community.

Play & Talk - George Osborn of UKIE Interview

We wanted to better understand this weekend's Play and Talk initiative so I sat down (virtually of course!) with George Osborn of UKIE to get his questions answered.  Why play and talk?  Why is the act of playing together useful? There are lots of great reasons to play and talk, but this week the best reason to do so is to help you, or friends or family, to feel less lonely. ...

Play & Talk Initiative - 20th and 21st June 2020

This weekend we're going to get people talking and playing games.  Two things we're passionate about here at Code Wizards. Here's what we want to do this weekend.. Find one hour with friends or family on 20th-21st June Pick the perfect online game Talk safely together in game, on social media or on the phone Why? Over 30% of the population and nearly 51% of 16-24 ye ...

PowerBI - Simple tips to transform your data for powerful information analysis

In my experience using Power BI, but I have come across some pitfalls with ingestion of data from relational databases. The primary issue is around trying to set up the relationships between the different tables to create a star schema to report upon. In this article, I hope to show some tricks I have learned as convention when creating / generating the source data to be ingest ...

10 things you probably didn't know about esports

Esports seems to have just about burst into everybody's lives recently but there's a lot of misunderstandings about what it is and what it isn't.

To help that here's a 2-minute guide to 10 things you probably didn't know about esports.

Virtual Tour

Show people around without leaving your chair We know that showing people around offices and houses is hard.  It takes time to arrange, wastes time for no shows and conversion rates are lower. Instead we have a better way.  Give your prospective clients a way to look around themselves but make sure you're on hand to answer questions or even take them on a tour. Our 360 virtu ...

Hackathons - An ex-hackathon student's perspective

To start with, what is a hackathon? A hackathon is usually a programming event, where the participants are given a set time to develop something from scratch, after which they demo it to the rest of the participants and a panel of judges. The categories of the judging are usually set by the event organisers and/or the various sponsors that make the event possible. Depending on ...

Ever wished you could clone yourself?

Ever wished you could clone yourself? Or get some clarity and structure over your work?

For many people, business feels chaotic, unfocused and disorganised... and finding the time to work on the important projects seems almost impossible.


Sound familiar?

Think back to the last time you were deep in the zone—time flew by and the work flowed through you almost effortlessly. That’s how work should be.

Instead, information is scattered and responsibilities are vague. We try to cut through the chaos with endless meetings and micromanagement, but we just end up with less time and more stress.

For some strange reason, this seems to have become accepted as a normal part of life. It's as if we've somehow come to view chaos as a necessary cost of doing business. But it doesn't have to be that way.

Playfab and Gamesparks with Unity

One of the easiest ways to create a game server is to use server-in-a-box / off-the-shelf technologies like AWS’s GameSparks or Microsoft’s PlayFab.

It’s often assumed that plugging these tools into Unity is difficult; i’m going to show you that it isn’t!

“Off-The-Shelf” Game Servers Overview 

Both Playfab and Gamesparks are excellent and equally as easy to integrate into Unity.  But there are a few key differences in there implementations and ability that gives producers & developers pause to think about which one they should implement.

Because the two services are similar in what they do, the main differences between the two are the features, and how simple they are to set up and use.

The limitations of each platform can vary, and Playfab makes it very easy to see just what you can do with each payment tier (including free), and what capability you get for your money.

Using Unity for Prototyping Games

Why use Unity for Prototyping?

Unity is a great tool for rapid prototyping, it allows you to make changes quickly and build to a variety of different platforms without having to alter the code, which is handy too say the least.

We often build mobile games to HTML5/canvas which allows clients to play the game while development or changes are in progress without having to install APKs or Testflight.  This allows a tighter team interaction and allows producers to see changes and work with them quickly.

We find even where the finished game will use a different engine or be coded natively to a platform (for example Unreal Engine or iOS or Android native builds) then Unity allows us to move much much faster with a prototype and that iteration allows a better final product once we move from prototyping and design into the productionisation/realisation phase of the game.

Unity is great for proof of concept work as you can quickly make a scene, shove in a few objects and get them doing what you want pretty quickly. It might not look great, but getting the mechanics down is fairly quick and easy.

Working In Partnership

We're up for (almost) anything.

Our partner network is continuing to grow with like-minded companies that can add value to our mutual client offering. If you would like to learn more about how we can grow together get in touch.