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GameSparks - Transitioning to something new

1. Don't Panic

GameSparks isn't going anywhere yet.  There's nobody waiting to pull the power cable out of the servers and run.  We've got time to get this right.  It's painful and we appreciate it but we're going to make this as painless as we possibly can.

2. There is Choice

There are options.. quite a few in shapes and sizes to suit everybody.

Maybe you've outgrown GameSparks and need to roll your own?  Maybe you want more control and want to run your own services?  Or maybe you just need the platform to be somebody-else's-problem-to-run and you just get the benefits.

3. We're your player two

We're here to help and we're working with AWS's global Game Tech teams to make your life a bit easier.  We work hand-in-hand with their internal teams so we can make your life just a little less complex.  

 

Most importantly AWS have asked us to focus on *you* the customer and your needs.  Plus we're independent, we're not here to "sell" things to you or push you in any  direction that doesn't work for you (and if you want to know the other bits about us - then check out our about us section).

How do you get started?  Ping your account manager, partner team or we're happy to have a call and give you some directions and next steps (or we can help point you at the territory leads in AWS who can help you too).

We've got two booking forms depending on whether you're "Atlantic" (working around GMT up to Pacific Time US) or "Pacific" (West US and round the world past Asia)

 

We're in your timezone to make this easier

Book a Meeting

Wherever you are we've got you covered.

We've got staff across Europe and Pacific timezones so we can find a time that works for you.

Just book a meeting with a member of the team (if you're not sure who then pick Stuart!).

If you'd prefer to engage via AWS then please contact your account manager and they'll introduce you to us (or contact GameSparks support if you don't have a nominated account manager).

Or we've got an email below so you can send us an email to get started if that's easier.

Remember we're impartial so we'll give you the advice you need - and it's free.

 

 

 

 

Need to Speak to Somebody Quicker?

If the booking forms don't work or you just need to ask an important question then drop us an email.

 

Some of your Options

EPIC ONLINE SERVICES

BEAMABLE

ACCELBYTE

ACCELERATXR

HEROIC LABS' NAKAMA

FAQ

Some frequently asked questions that we can possibly help you with..

What do Code Wizards need to do a migration/transition assessment report?  All we need is access to your GameSparks instance (read-only) so we can see what's there.  If you use other external code repositories then that's useful too.  If you can tell us about your future plans/expansions then we can give you even more personalised advice to help you in the short and longer term.

How long does a GameSparks transition report take?  It depends on complexity.  We do a base report which takes around 4 to 6 hours and a full report which is more comprehensive and takes 2 to 3 days.  We can help you find which is best for you.

I just want to speak to your partners at Beamable/AccelByte/EOS/Nakama can you introduce us?  We'd be happy to - we're a we-believe-in-karma company so we're happy to help

Are there any other companies doing this kind of work?  Yes.  We're happy to introduce you to them too (see our belief in karma bit above!).  Start with SuperNimbus as they're awesome.

Why pick one LiveOps platform over another?  They're all different and give you various features and ways of working.  As a short illustration: The guys at Beamable are awesome for Unity work and they're game developers so they talk games and have made a tool that tries to avoid code.  Heroic Labs' Nakama is a great fit for teams with engineering expertise and you can tune and code it to customise your needs.  AccelByte can make your headache disappear as they can handle all the migration and build for you plus you get other bonuses like a PC launcher platform.  EOS brings the power and reliability of Epic Games to the table, it's free and has voice comms.  In short; it's important you look at each for what you need from it now and in the future.

We're Honestly Here to Help!

Get in Touch

Got questions?  We're always happy to (at least) try and help.  Give us a call, email, tweet, FB post or just shout if you have questions.

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Richard Morris, Founder and CEO TheGivingMachine

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Working In Partnership

We're up for (almost) anything.

Our partner network is continuing to grow with like-minded companies that can add value to our mutual client offering. If you would like to learn more about how we can grow together get in touch.